Particle Animation using Animation Nodes

Blender's Particle System does not correctly inherit actions applied to instantiated objects. As such, independent particle animations were impossible. That is until Animation Nodes arrived on the scene.

This tutorial covers how to drive animations with various particle system information such as particle Birth/Death, size and location. You'll learn how to take a set of keyframes, shape key, or any animated object, delay that animation to start upon a particle birth, and control the visibility of your instantiated objects based upon particle birth time, death time, and lifetimes. 

Install Animation Nodes: https://animation-nodes-manual.readthedocs.io/en/latest/user_guide/install/install.html

Random Values in Cycles Materials

The age old question of how to get truly RANDOM values into the Cycles Shader Node Tree has been solved. Using some trickery and workarounds courtesy of Jacques Lucke's wonderful Animation Nodes, we can finally send truly random values into a Cycles Material.

In this quick tutorial you'll learn how to create random float/grayscale values, vectors, and colors, animate them, and loop them to introduce all sorts of discord and natural chaos into your scenes. 

Make sure you download and install animation nodes to make this work: https://animation-nodes-manual.readthedocs.io/en/latest/user_guide/install/install.html

Realistic Lighting, Shading and Texturing Workflows in Blender 3D -- Part 3.2: Color & Compositing - YouTube

Part 4 (3.2) Of the Blender Workflow Production Series. In this tutorial we wrap up our scene and work on compositing, color management, and best practices for giving your render that extra "pop".

Realistic Lighting, Shading and Texturing Workflows in Blender 3D -- Part 3.1: VFX & Camera Settings - YouTube

Part 3 of the Blender Production Workflow Series. Topics covered include VFX and Camera Settings. We create a particle field to give our image an interesting backdrop, and then use Depth of Field and Bokeh effects to simulate real world camera effects.

In Part 3 of the Realistic Blender Production Workflow series we are continuing where we left off in Part 2. We will be simulating real world camera effects such as Depth of Field and sensor size, as well as combining particles to create bokeh.

Realistic Lighting, Shading and Texturing Workflows in Blender 3D -- Part 2: Render Settings - YouTube

Part 2 of the Blender Production Workflow Series. Topics covered include Render Settings, reducing noise and fireflies, and best settings to achieve the fastest, best looking renders.

Blender Production Studio Workflow Series

Blender Production Studio Workflow Series

Learn how to create realistic renders and animations with our production workflow series. Get started creating beautiful renders in as little as 30 minutes!

Realistic Lighting, Shading and Texturing Workflows in Blender 3D: Getting Started - YouTube

This tutorial covers topics and guidelines specific to lighting, shading and texturing workflows, while giving a look at general best practices and the physically based rendering model within Blender. With the workflow presented here, you can start creating realistic/hyper-realistic scenes in Blender in under 30 minutes.


Subscribe for weekly uploads, and check out our open studio at www.onelvxe.com if you are interested in acquiring some of the tools presented.