Realistic Lighting, Shading and Texturing Workflows in Blender 3D -- Part 3.1: VFX & Camera Settings - YouTube

Part 3 of the Blender Production Workflow Series. Topics covered include VFX and Camera Settings. We create a particle field to give our image an interesting backdrop, and then use Depth of Field and Bokeh effects to simulate real world camera effects.

In Part 3 of the Realistic Blender Production Workflow series we are continuing where we left off in Part 2. We will be simulating real world camera effects such as Depth of Field and sensor size, as well as combining particles to create bokeh.