ONELVXE Material Pipeline - Terms and conditions
Preamble: This Agreement, signed on Jun 13, 2016 (hereinafter: Effective Date) governs the relationship between Client, a Business Entity, (hereinafter: Licensee) and ONELVXE, a private person whose principal place of business is 1 LVXE Dr. (hereinafter: Licensor). This Agreement sets the terms, rights, restrictions and obligations on using ONELVXE Material Pipeline (hereinafter: The Software) created and owned by Licensor, as detailed herein:
License Grant: Licensor hereby grants Licensee a Personal, Non-assignable & non-transferable, Pepetual, Commercial, Royalty free, Including the rights to create but not distribute derivative works, Non-exclusive license, all with accordance with the terms set forth and other legal restrictions set forth in 3rd party software used while running Software.
Limited: Licensee may use Software for the purpose of:
Running Software on Licensee’s Website[s] and Server[s];
Allowing 3rd Parties to run Software on Licensee’s Website[s] and Server[s];
Publishing Software’s output to Licensee and 3rd Parties;
Distribute verbatim copies of Software’s output (including compiled binaries);
Modify Software to suit Licensee’s needs and specifications.
This license is granted perpetually, as long as you do not materially breach it.
Binary Restricted: Licensee may sublicense Software as a part of a larger work containing more than Software, distributed solely in Object or Binary form under a personal, non-sublicensable, limited license. Such redistribution shall be limited to unlimited codebases.
Non Assignable & Non-Transferable: Licensee may not assign or transfer his rights and duties under this license.
Commercial, Royalty Free: Licensee may use Software for any purpose, including paid-services, without any royalties
Including the Right to Create Derivative Works: Licensee may create derivative works based on Software, including amending Software’s source code, modifying it, integrating it into a larger work or removing portions of Software, as long as no distribution of the derivative works is made
With Attribution Requirements :
Term & Termination: The Term of this license shall be until terminated. Licensor may terminate this Agreement, including Licensee’s license in the case where Licensee :
became insolvent or otherwise entered into any liquidation process; or
exported The Software to any jurisdiction where licensor may not enforce his rights under this agreements in; or
Licensee was in breach of any of this license's terms and conditions and such breach was not cured, immediately upon notification; or
Licensee in breach of any of the terms of clause 2 to this license; or
Licensee otherwise entered into any arrangement which caused Licensor to be unable to enforce his rights under this License.
Payment: In consideration of the License granted under clause 2, Licensee shall pay Licensor a fee, via Credit-Card, PayPal or any other mean which Licensor may deem adequate. Failure to perform payment shall construe as material breach of this Agreement.
Upgrades, Updates and Fixes: Licensor may provide Licensee, from time to time, with Upgrades, Updates or Fixes, as detailed herein and according to his sole discretion. Licensee hereby warrants to keep The Software up-to-date and install all relevant updates and fixes, and may, at his sole discretion, purchase upgrades, according to the rates set by Licensor. Licensor shall provide any update or Fix free of charge; however, nothing in this Agreement shall require Licensor to provide Updates or Fixes.
Upgrades: for the purpose of this license, an Upgrade shall be a material amendment in The Software, which contains new features and or major performance improvements and shall be marked as a new version number. For example, should Licensee purchase The Software under version 1.X.X, an upgrade shall commence under number 2.0.0.
Updates: for the purpose of this license, an update shall be a minor amendment in The Software, which may contain new features or minor improvements and shall be marked as a new sub-version number. For example, should Licensee purchase The Software under version 1.1.X, an upgrade shall commence under number 1.2.0.
Fix: for the purpose of this license, a fix shall be a minor amendment in The Software, intended to remove bugs or alter minor features which impair the The Software's functionality. A fix shall be marked as a new sub-sub-version number. For example, should Licensee purchase Software under version 1.1.1, an upgrade shall commence under number 1.1.2.
Support: Software is provided under an AS-IS basis and without any support, updates or maintenance. Nothing in this Agreement shall require Licensor to provide Licensee with support or fixes to any bug, failure, mis-performance or other defect in The Software.
Bug Notification: Licensee may provide Licensor of details regarding any bug, defect or failure in The Software promptly and with no delay from such event; Licensee shall comply with Licensor's request for information regarding bugs, defects or failures and furnish him with information, screenshots and try to reproduce such bugs, defects or failures.
Feature Request: Licensee may request additional features in Software, provided, however, that (i) Licensee shall waive any claim or right in such feature should feature be developed by Licensor; (ii) Licensee shall be prohibited from developing the feature, or disclose such feature request, or feature, to any 3rd party directly competing with Licensor or any 3rd party which may be, following the development of such feature, in direct competition with Licensor; (iii) Licensee warrants that feature does not infringe any 3rd party patent, trademark, trade-secret or any other intellectual property right; and (iv) Licensee developed, envisioned or created the feature solely by himself.
Liability: To the extent permitted under Law, The Software is provided under an AS-IS basis. Licensor shall never, and without any limit, be liable for any damage, cost, expense or any other payment incurred by Licensee as a result of Software’s actions, failure, bugs and/or any other interaction between The Software and Licensee’s end-equipment, computers, other software or any 3rd party, end-equipment, computer or services. Moreover, Licensor shall never be liable for any defect in source code written by Licensee when relying on The Software or using The Software’s source code.
Intellectual Property: Licensor hereby warrants that The Software does not violate or infringe any 3rd party claims in regards to intellectual property, patents and/or trademarks and that to the best of its knowledge no legal action has been taken against it for any infringement or violation of any 3rd party intellectual property rights.
No-Warranty: The Software is provided without any warranty; Licensor hereby disclaims any warranty that The Software shall be error free, without defects or code which may cause damage to Licensee’s computers or to Licensee, and that Software shall be functional. Licensee shall be solely liable to any damage, defect or loss incurred as a result of operating software and undertake the risks contained in running The Software on License’s Server[s] and Website[s].
Prior Inspection: Licensee hereby states that he inspected The Software thoroughly and found it satisfactory and adequate to his needs, that it does not interfere with his regular operation and that it does meet the standards and scope of his computer systems and architecture. Licensee found that The Software interacts with his development, website and server environment and that it does not infringe any of End User License Agreement of any software Licensee may use in performing his services. Licensee hereby waives any claims regarding The Software's incompatibility, performance, results and features, and warrants that he inspected the The Software.
No Refunds: Licensee warrants that he inspected The Software according to clause 7(c) and that it is adequate to his needs. Accordingly, as The Software is intangible goods, Licensee shall not be, ever, entitled to any refund, rebate, compensation or restitution for any reason whatsoever, even if The Software contains material flaws.
Indemnification: Licensee hereby warrants to hold Licensor harmless and indemnify Licensor for any lawsuit brought against it in regards to Licensee’s use of The Software in means that violate, breach or otherwise circumvent this license, Licensor's intellectual property rights or Licensor's title in The Software. Licensor shall promptly notify Licensee in case of such legal action and request Licensee’s consent prior to any settlement in relation to such lawsuit or claim.
Governing Law, Jurisdiction: Licensee hereby agrees not to initiate class-action lawsuits against Licensor in relation to this license and to compensate Licensor for any legal fees, cost or attorney fees should any claim brought by Licensee against Licensor be denied, in part or in full.
License does not expire.
Can be distributed in 5 projects
Commercial use allowed
Can modify source-code but cannot distribute modifications (derivative works)
Attribution to software creator must be made
ONELVXE Material Pipeline License specifically refers to the the ONELVXE Material Pipeline download from www.onelvxe.com. Herein, this License provides you the right to use the 'Pipeline' as you so choose including commercial work, so long as you do not repackage and resell the 'Pipeline' in it's original form. As Blender is an Open Source GPL platform, open sourcing this product is required. However, these open source components are specifically limited to the files included in the originally downloaded product from www.onelvxe.com, and does not include any subsequently downloaded content that was linked to within the originally downloaded file.
Parts of the software are provided under separate licenses, as follows:
ONELVXE Texture Plugin Licensed Under GPL, please see file for specifics. ONELVXE Texture Library Licensed Under Standard Royalty Free License. Please see license file for specifics. ONELVXE Surface Shader and Texturing Nodes Licensed Under Standard Royalty Free License
texture library license
Standard Royalty Free License:
The textures provided by ONELVXE Studios are provided under the Standard Royalty Free license. It grants you the ability to make use of the products for personal, educational, or commercial purposes as long as those purposes do not violate any of the following:
You may not resell, redistribute, or repackage the textures, blend file contents, or materials without explicit, written and verified permission from ONELVXE Studios.
You may not use the textures in a logo, watermark, or trademark of any kind, without explicit, written and verified permission from ONELVXE Studios.
Can I use the textures in an image or animation, for commercial purposes?
Can I use the textures in a commercial video game?
Provided the textures are not provided to the end user in their raw format, then yes this is allowed.
Can I embed the textures in a model and make it available under the Creative Commons license?
Unfortunately not. The creative commons license is incompatible with our site.
You can however provide links in your project files (eg. .blend) to www.onelvxe.com/plugins for the textures needed for your blend so that the users can download it themselves.
Can I embed the textures in a model (eg. .blend .3dsmax) and sell or redistribute it?
If the image textures can be extracted from the model, then you are limited to a maximum of 10 textures per project file. And you must include a text license with the project file containing the words “Contains textures from www.onelvxe.com”.
Specifically, you cannot take textures from the original file and redistribute them either for free or for profit. If the textures cannot be extracted from the model, you are free to sell your model and distribute it as you please.
The model must be your own original content. Any attempt to use this allowance for reselling of the textures (this up to our own judgement) for profit is not allowed.
Can I modify the textures and sell them as my own?
No. The amount of modification is too hard to specify, and allowing this will invite abuse. Therefore any selling of textures even if modified is forbidden.
Can I use the textures in printed media?
Yes, you can use the textures on magazines, books, tshirts or anything printed.
Can I use the texture in a shader and sell the shader?
No. This is considered as resale. This includes realtime materials, sold through the Unreal Marketplace and Unity Marketplace.