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lvxejay
March 2, 2016
Blender 3D, Blog, Lighting, Shading, Texturing, Training, Tutorial

Realistic Lighting, Shading and Texturing Workflows in Blender 3D -- Part 3.1: VFX & Camera Settings - YouTube

lvxejay
March 2, 2016
Blender 3D, Blog, Lighting, Shading, Texturing, Training, Tutorial

Part 3 of the Blender Production Workflow Series. Topics covered include VFX and Camera Settings. We create a particle field to give our image an interesting backdrop, and then use Depth of Field and Bokeh effects to simulate real world camera effects.

Source: https://www.youtube.com/watch?v=j0lpib2k6d8

Tagged: blender, 3d, training, tutorial, series

Newer PostRealistic Lighting, Shading and Texturing Workflows in Blender 3D -- Part 3.2: Color & Compositing - YouTube
Older PostRealistic Lighting, Shading and Texturing Workflows in Blender 3D -- Part 2: Render Settings - YouTube
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